

He revolted against the Occuria, the self-appointed gods of Ivalice, and took the aegyl to Lemurés. Feolthanos took a viera wife and started a family, their descendants eventually being called "feol viera". Thousands of years ago, Feolthanos was the chief of the aegyl when they still lived in Ivalice. Defying his race's traditions, Llyud accepts their help, and requests their assistance in stopping the Ivalician sky pirates from defiling Lemurés, as after the sky continent was discovered, sky pirates from all walks of life have ventured there in search of previously unknown riches. The aegyl having lived isolated on the sky continent from the rest of Ivalice, Vaan and Penelo have never met one before. Aegyl resemble humes, but have large feathered wings. Upon boarding the derelict with the auracite, it takes them to the sky continent, where they meet the aegyl, Llyud. They find the Cache of Glabados, which includes an airship, and a piece of auracite, a powerful magickal crystal. Yarhi are summoned into the battle via Summoning Gates that glow with a different color depending on who controls the gate parties can capture the enemy's Gates for their own use.Ī year after their adventure to protect Dalmasca from the Archadian Empire, Vaan and Penelo are treasure-hunting in unknown ruins on the Sky Continent of Lemurés.
#FINAL FANTASY CRYSTAL DS FULL#
The blue area of Affinity bar at the top of the screen shows the amount of Affinity currently in control of the party, while the full length of the bar represents the potential Affinity that the player party can gain. Each group comes in three ranks, with higher ranks being more powerful, but being more expensive to summon as well as third (highest) rank being limited to only one summon at a time.Īffinity determines the type and number of allied Yarhi that can be on the battlefield at one time. The summons are unlocked in the Ring of Pacts, but some of the more powerful ones need to be defeated as bosses first.įrom the six elements, summons are further categorized into three groups: Flying, Melee, and Ranged. They incorporate six elements: Fire, Water, Thunder, Earth, Holy, and None. There are 51 summons, from the Espers, to the Yarhi of Lemurés, composed primarily of enemies from Final Fantasy XII, and including some classic summons like Shiva and Ifrit. The characters portrays can be dragged up and down to display the unit list on the tactile screen which allow the player to select them more easily.

After ordering a party to do anything (move, attack, etc.), they are unselected. The screens revert to normal as soon as is released. This makes it impossible to control a party during the screen swap, however. Holding swaps the two screens, allowing the player to move the camera with the stylus, and cover more distance more quickly than with the D-Pad. Tapping an enemy makes the party attack that enemy and the D-Pad moves the camera. Dragging the stylus does not make the units move continually.

After setting up a party by tapping a character or drawing a box around a group, the player taps their destination to move them. Area effect spells work by targeting an enemy, while any other enemy surrounding that target within a reasonable distance will receive the effect of the used spell.ĭrawing a box around two or more allies makes them a party. Revenant Wings is played using mainly the stylus, with the optional exception of using to combine all active characters and Espers into one group, and to select and move the camera to one of the nearest Summoning Gates. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure
