
There are more mines but I didnt tag them all, some being pretty small. Here are some of the locations on the map: It has two large city hubs that I know of, and several smaller towns in it, lots of green forest area that supply good game to hunt, sevral deserts that I have come across and a large snow area jusr north east of the main city hub. People looking for one with a large snow area, this ones got a rather lvarge snow area.Įdit in: the large snow area in RedMountain is north west of the main hub, cant miss it.Īfter trying about 30 different seeds from ps4, xbone, and pc, I finally found a pretty nice one. I've been trying different seeds and looking for one that was a little better then my current one.Ĭurrent one is RedMountain, has good sized biomes, large lakes, 4 small towns I have found so far, and a good amount of loot. If so, that means game names act as seeds for console games as well. I'd love to hear back from anybody to see if this is the case. I'll let you know if it has the same caves, lakes, POIs, etc.ĮDIT: In fact, if you want to confirm for yourself, create a Survival SP random world and name it "Not Jeff" (inside joke with me and my son, please excuse) and head to coordinates 1836 N 2139 Y, you should find an entrance to an underground cave at or around that precise location. I am going to test it out with a friend later this week. On the console, I'd imagine it's the same way, but I don't know for certain. It actually strips out all spaces, so "My Name Is Jeff" becomes "MyNameIsJeff" to the system.
#7 days to die navezgane map layout ps4 Pc#
On the PC version, yes, the name you give your randomly generated world also acts as its seed. Is this true or are Random gen world actually random and we have no way of inputting a seed? Dieses spezielle Problem soll mit Alpha 17 (wenn es veröffentlicht wird) und dem Dynamischen Ursprungspunkt für den Spieler behoben werden, der mehrere Berechnungen so ausführt, dass der Spieler als Zentrum anstelle der Welt (0,0) basiert.Įs gibt keine ETA für Alpha 17.Ive seen people say that when you name your new s actually the seed your putting in. All information can be found in the first 2 posts of the thread here: ĭie Größe ist 20KM x20KM, da der Radius 10000 ist.ĭas Ändern von rwgmixer.xml generation_distance und die Platzierung des Strahlenbiome sind beide notwendig, um die Kartengröße zu erweitern.ĭas Erweitern der Kartengröße funktioniert in Alpha 16.Įs gibt jedoch Bugs, wenn Sie weit von 0,0 auf der Karte reisen.ĭiese Bugs manifestieren sich als Kamera-Shakes, das Gelände flackert mit seltsamen Licht- und Schatteneffekten und anderen Anomalien. This particular issue is supposed to be fixed with Alpha 17 (when released) and the Dynamic Point of Origin for the player which moves several calculations to be based of the Player as the center instead of the World (0,0). These bugs manifest as camera shakes, the terrain will flicker with odd lighting and shadowing, and other anomalies. However, there are bugs when traveling far from 0,0 on the map. The size is 20KM x20KM as the 10000 is radius.Ĭhanging rwgmixer.xml generation_distance and the placement of the Radiated biome are both necessary to expand the map size.Įxpanding the map size works in Alpha 16. Approximately 51.02 times the size of usable Navezgane squared or 42.5 times the size of all Navezgane squared.

So with a setting of 10,000 we have -10,000 to 9,999 (guessing based on formatting, and information already described). Of that really about -1400 to 1400 = 2800 M per side or 7,840,000 is usable as you have the fixed radiated biome border. This is the range at which the Unity issues start becoming far more problematic (they are noticeable before that, but get really bad beyond that. If the file is modified to change generation_distance to -1 or 0 then it will be infinite and no radiation border will spawn.ġ0,000 is going to be the recommended max and currently what the vanilla RWG is set for, but the ability to modify and go beyond it will remain. RWG world size limiting was broken in A12.5 and will not generate the Radiation Biome border but fixed in A13.īeyond the size set, the world will generate Radiation Biome. here a copy of the info i found.ĭefault (which is currently set at 10,000) Few people know you can actually change your maps size, played on a few servers that weren't larger than size 3 on the map editor, so i knew it could be done.
